The chances are increased to 55.3% and 27.6% respectively if the army is defeated in the Early Battle Phase. If an army loses a Battle, each Knight has a 10% chance to be captured and imprisoned and 5% chance to be killed. Knights are one of the best ways of increasing the quality of your army as they add a lot of power to the fight for very little expense. Knights: For each point of Prowess a Knight receives 100 Damage and 10 Toughness that is added into the battle.Works in a rock, paper, scissors system called counters.ġ0% of your men at arms are regained per month so make sure you are ready for war at least 10 months in advance per regiment you need. Men At Arms: The bread and butter of combat.Levies: The simplest form of troop that give 10 Damage and 10 Toughness per unit.The way the level up system for men at arms works based on regiments. However, the number can be different depending on special men at arms such as Mangonels or Heavy Cav. 100 levies is 1 regiment while 100 pikemen is 1 regiment of pikemen. Regiments: Usually a regiment is 100 of the same type of soldier.Soldiers: 1 soldier is the smallest count of unit, 1 soldier can be 1 levy or 1 man at arms.Troop fighting is up to 50% of your warscore so do not neglect it to only siege, it should actually be your first priority to fight in a decisive battle as you can really snowball a conflict by 1-2 decisive victories early in the war. Thus, the modifiers of the commander + terrain + random dice rolls + etc… will determine the outcome of the battle. If you have 1000 levies vs 1000 levies that will be 10k damage and toughness vs 10k damage and toughness. Think of it as a separate toughness modifier only used when retreating.Ĭonclusion: Simply put, you these stats are added together for each individual soldier to create the battle. Screen: Simply put, it decreases the amount of damage a soldier can take when they are retreating.Pursuit: This is damage but for the retreating phase, when the battle is over the pursuit stat is added on top of the damage to deal more damage to retreating enemies.Toughness: The basic defence stat, when toughness reaches 0 for a unit they are dead.Damage: The basic attack stat, attack modified by various factors such as terrain and commander ability then the damage is dealt against the enemies toughness.It breaks down each category of combat and attempts to explain how they function. This guide is meant to help players understand the combat in CK3 from the basics to the semi-advanced.
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